Try out NBA 2K21's new gameplay controls with its presentation in two weeks

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Seriously, if you place video of 2K MT side by side using NBA 2K20 I would challenge you to spot the difference in the images. This implies last year's flaws have carried over: players still look good, but out of the superstars like Kawhi Leonard and LeBron James there's something a little generic about the designs.

Some faces have too little detail and remarkably large players such as Shaquille O'Neal (who is rostered about the"All-Time Lakers" squad readily available in the demonstration ) don't have the same kind of enormous existence they do in real life.

Luckily, the longer I spent with all the brand new shot-stick mechanic, the greater NBA 2K21 began to distinguish itself. The brand new shot meter, which necessitates preparing shots rather than simply time them, is used completely with the right analog stick. Not only did I find this new shot meter vastly harder, in addition, it fixed a handful of other problems I've had with NBA 2K for several years.

First and foremost, I never have to worry about accidentally hurling up a shot when I'm attempting to generate a dribble move. Pulling back on the analog stick and holding it there will result in a shooter, while any flicks or alternative faster motions will end in a rotational movement. The new shot meter opens up the right-stick to be used entirely for dribbling moves, which includes the ability to size-up or utilize escape dribbles. Everything feels a lot cleaner, and it is a nice change for a series where matters were beginning to feel too cluttered to restrain.

The shot-stick mechanic also feels like a direct answer to problems with latency online. Even though the demo doesn't feature the capability to play online games, it's easy to Buy NBA 2K21 MT Coins find a future where most online players will use the aimed shot meter rather than the old timed meter (that is still accessible via the X or square button). Rather than attempting to guess how much latency there will be with every jump shooter, it should be a lot more effective to pull back on the analog stick and aim the shot rather.

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