New World, the massively multiplayer online game developed by Amazon Game Studios, is approaching the end of its seventh week of operation after being officially launched on September 1st. A great deal has happened in that time. In terms of enemy and quest variety, some players believe the game has become monotonous in recent years, which is one of the most noticeable changes to the game in recent years. Some of the causes of this phenomenon can be traced back to a variety of factors, including game-breaking glitches such as the Gold and material duping bug, as well as some players' perceptions that the game is repetitive in terms of enemy and quest variety, among other things. This has resulted in a drop in the number of concurrent Steam users to around 200,000, from an all-time high of over 900,000 users just a few weeks ago, according to Steam statistics.
Players who are creating their first characters will find this tip, provided by Reddit user Rheality_, to be particularly useful. Due to a number of mechanics that haven't been fully explained, as well as the vast amount of things to discover within the game's vast amount of things to discover, leveling in New World is not always straightforward. An often-cited source of dissatisfaction among new players is the fact that dying damages their character's equipment, including any items in their bag, and that repairing some of the more severely damaged items can be quite expensive during the first few hours of play in . Purchasing new equipment from the posts may, in some cases, be a significantly more cost-effective option than leasing similar equipment, which is also an option in some situations.
Seeing other players sell their low-level items at the trading posts in buy NW gold and then being able to purchase some of these items on the secondary market for extremely low prices indicates that the market is currently overvalued, which is a positive development. It can cost anywhere from 20 to 50 Gold to repair a weapon or a piece of armor, whereas purchasing an improved version of the item can be both less expensive and a significant upgrade over the previous version.
Players have requested that third-party options be made available to players who wish to replace the game's current compass with the more standard mini-map found in most MMOs, and Scot Lane, the game's director, has confirmed that this will be the case in the near future. Lane says that the team is paying attention to its players. There has been significant interest expressed by players in having this feature implemented. As explained by the game's director, this also explains why the game currently includes a compass, as well as why it appears that a third-party could create a mini-map when the developers would require more time to complete the task.
As a result of the gold and material duping glitch, which is still active in New World, the market has become overvalued, but the silver lining is that some items can be obtained for extremely low prices as a result of the bug. In order to avoid this, it's always a good idea to stop at a trading post before heading out into the wilderness for the first time on your own. The mini-map debate, which has been raging in the gaming community for quite some time, has been addressed in an official blog post from the game's development team. We encourage you to visit the link provided above to read the entire post in its entirety. After much deliberation, Lane and his colleagues decided against implementing a mini-map in the first place, opting instead to stick with the current compass-based navigation system that is currently in use in New World.