OSRS gold would be the primary driver of gains

If content and devs are focused on participant retention and gaining new players due to absolute quality, that's a bloody good thing. I believe Jagex already knew that OSRS gold would be the primary driver of gains with no cashcow mechanics, but are experimenting with all the RS3 pla

Makes me pretty upset really, I've been an osrs stan because 2015 but recently attempted rs3. It has a great deal going for it, the MTX is literally in every facet of the game sadly but it's got a lot of fun and charm to it. Looks like it is back to grindscape... If content and devs are focused on participant retention and gaining new players due to absolute quality, that's a bloody good thing. I believe Jagex already knew that OSRS gold would be the primary driver of gains with no cashcow mechanics, but are experimenting with all the RS3 playerbase.

It is not broken in the minute, and it is a fragile thing. The'future of Jagex' is not attempting to accelerate the process we are seeing for the two games, it's about keeping the momentum moving without breaking it. It is obviously working as is at the present time.

I would really very gladly play Cheap Rs gold' gameloop at a similar styled futuristic universe. I am not sure how many others might but I definitely would love that shit. I remember I'd like to google all the time back then as a child hoping for mechscape leaks/updates (Although I appear to recall the job having another alias too but I can't recall it now, I think it started with an s or an a).

Like RS3 even is getting into handling multiple planes/planets/worlds, doing exactly the same with a mechscape wouldn't be too out of the question. And then skills can be modified in name. Hell, we can even go more adorable star or star wars motivated and have magic.

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