More about Sega's next generation of PSO2 Meseta was revealed at the Tokyo Game Show, and New Genesis is shaping up for a significant upgrade from the present game. There are still lots of details to be revealed as time goes , but some significant things like combat and the planet are much clearer. Hiro Arai from Sega has been live for nearly an hour to show footage off of gameplay and speak about what new items are on the road. Not much was said about the current game as well as the upgrade coming alongside NG's launch other than the graphical upgrade, which will be looking great.
Maps are no longer divided up into areas with loading screens. NG is going to have a completely open world from the home base to the field. The TGS footage showed a gorgeous new world that's a substantial update from the game. Arai cites that distinct regions can be attained seamlessly by simply traversing the world. It seems like that is the world Naberious from the current game, with forests being adjacent to tundra and different areas. Areas are still technically divided up, but there is no loading between them. While it hasn't been straight mentioned, an open world like this suggests there might not be single celebration areas anymore. Most shown in the footage were multi-party regions where there were other gamers. The cap for multi-party places continues to be lowered to eight down from twelve in the current PSO2, but who you see will differ from area to area.
Weather is creating a much better comeback since it changes dynamically and may impact the battlefield, although the size of the impact wasn't spoken of. Time will also change, and footage showed several nice touches such as fireflies in the woods at night. There is no word on quick travel, mounts or vehicles yet, but Sega has implemented several new methods for players to move fast across this large new universe. Players will be able to run faster following a dodge both in and out of combat. A blue streak follows underfoot, so you will know you're doing it right once you view it.
Another significant addition to motion shown off in the first NG trailer is that the slide. It goes as far as some of those screenshots have made it look. Players can get to high ground and leap off to glide and get pretty damn far through the map. Like in Breath of the Wild, you'll be able to make you're way up a mountain to slide away from -- but minus anything inhibiting you enjoy stamina. It will also cause some dramatic entrances in to battle. Sega mentioned that crafting and gathering would be getting an overhaul, and while we didn't have a look at crafting, we did see how much nicer it is to snag items within the field. Gathering can be done on the fly, very similar to Monster Hunter: World. Get close to an item, and tap a button. Fruit can be harvested from trees, there are fresh docile creatures which may be hunted for meat and other things and pso2 sales healing items are seen throughout the land as green luminous indicators called Resta Signals. It's a lot more intuitive than the current game.